In the past few days, the new Merida designed for the Disney Consumer Products Division has lead to heated controversy.
On the one hand, critics argue that the redesign undercuts Merida’s strength, serving her up in a more stereotypical princess form. Meanwhile, their detractors argue that “it’s not that bad,” that they “can’t see the difference,” that the critics are “overreacting,” or that the redesign “HAD to happen this way.”
In this post, I’d like to address that last point: the argument that the redesign HAD to happen this way. The core argument is that Merida must look different in the Disney Princess line because she’s drawn in 2D, rather than as a CGI image–so her image must change in translation, by necessity.
Let’s see what the animation and cartoon experts have to say on that point.
First, let’s begin with cartoonist Matthew Bogart’s take on that argument. He writes:
Character design matters.
If there’s one thing the character design class I took in college stressed more than anything else it’s that a good character design informs the viewer who the character is, what they are like. What they wear, how they stand, how they do their hair, the shape of their face, their standard expressions, what they carry with them, these are all vital decisions in a good design.
If these are all vital decisions in a good design, then what’s going on? Why has Disney’s Consumer Products Division changed what Merida wears, how she stands, how she does her hair, the shape of her face, her standard expressions, and so on?
Bogart explains that the changes found in redesign are not about the translation from 2D to CGI; rather, it’s a deliberate effort to make Merida fit the passive, pretty princess trope that dominates the Disney Princess line.
When you market a character you have to boil them down to their essential elements. […] [Merida] was depicted in trailers and posters as strong, determined, adventurous, beautiful, and heroic.
This redesign de-emphasizes those qualities and pushes for a Merida that is more glamorous, sassy, and passive.
In other words, Bogart writes, Disney’s Consumer Products Division is
taking the established Merida design from the film and re-imagining her to more closely resemble the typical damsel in distress that the Disney princess line seems to champion.
Animation expert Charles Kenny has also analyzed the redesign on his blog, the Animation Anomaly, and reaches a similar conclusion. Dispelling the idea that the redesign had to happen in this way, he writes:
We all know that multitudes of artists work on these characters and the very nature of merchandise (with all its differing surfaces and sizes) necessitates changes to permit an acceptable level of familiarity across the range.
Well, normally it isn’t a problem because the characters remain relatively consistent. In Merida’s case, however, the change is near radical. […] Merida’s case stands out [because] she’s undergone not so much a redesign but a transformation. Even by comparing her looks (and her measurements) one can deduce that she isn’t likely to exhibit the same character traits as her CGI original.
What character traits does Charles Kenny mean? Well, we can glance back at Matthew Bogart’s post for a quick run-down: “a beautiful, rough and tumble, scottish adventurer who was technically a princess but rebelled against the frill, pomp, and sexism that came with her post.”
Therefore, Kenny reminds his readers:
We’re long, long past the time when merchandise had to look different on account of manufacturing technology and the like. Today, it’s possible to maintain a high degree of quality across the board. There really is no reason why a Merida doll has a different structure to her animated counterpart, or for that matter for a stock image of her on a T-shirt requires a redesign.
Heck, even the Disney Princesses themselves do not need such a standardised sense of design. What it amounts to is the merchandising or marketing division of the corporation attempting to stamp their impression on characters created somewhere else (by animators). It amounts to overstepping their boundaries insofar as they may adapt characters to their work, but outright changing them is unconscionable.
In sum, the argument that Merida HAD to be changed this way is patently untrue.
Since a picture is worth a thousand words, let’s leave the final words with a few cartoonists who have tackled the matter visually.
Matthew Bogart concluded his post by applying Merida’s redesign to Batman, showing just how much the design of her new pose, outfit, and face shape should be understood to alter her character:
David William Trumble illustrated what would happen if Disney redesigned other strong women, such as Hillary Rodham Clinton, Rosa Parks, Marie Curie, Malala Yousafzai, and Ruth Bader Ginsberg (click here for a slideshow with individual explanations):
And John Kovalic of the “Dork Tower” comic offered this gem:
To read my previous posts on Merida, click here.
To read my previous posts on the Disney Princess brand, click here.
About the author: Rebecca Hains, Ph.D. is an associate professor of communications at Salem State University, where she teaches advertising and media studies. Her new book, Confronting Cinderella: Guiding Our Girls Through the Princess-Obsessed Years, will be released by Source Books next year.